over.core is mostly working
This commit is contained in:
parent
5baa9b75d0
commit
0df57ad386
23 changed files with 1528 additions and 1039 deletions
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#! /bin/env python3
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# encoding: utf-8
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#
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# Part of Project Overwatch
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import sys
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try:
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from .cython_m import mat4, vec3
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except ImportError:
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print("!!! [%s] unable to load native implementation, using python instead" %(__name__), file=sys.stderr)
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from .python_m import mat4, vec3
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del sys
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class MathError(Exception):
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def __init__(self, description):
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self.description = description
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def __str__(self):
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return self.description
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class GeneralError(Exception):
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def __init__(self, description):
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self.description = description
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def __str__(self):
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return self.description
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63
m/build.sh
Executable file
63
m/build.sh
Executable file
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#! /bin/zsh
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# encoding: utf-8
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setopt extendedglob
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function die() {
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echo "\n\n>>> Failed during ${1}, aborting."
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exit 1
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}
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function translate() {
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echo -n "Translating from Python to C: "
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first=1
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for item in ${@}
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do
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if [ $first -eq 1 ]; then
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echo -n "${item}"
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first=0
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else
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echo -n ", ${item}"
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fi
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cython -3 ${item}.pyx -o ${item}.c || die "translating"
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done
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echo "."
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}
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function combobulate() {
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name="$1"
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echo -n > "$name.pyx"
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for part in src/$name.*.pyx
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do
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# echo "Combobulating $part..."
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echo "###############################################################################" >> "$name.pyx"
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echo "# Combobulated from file $part" >> "$name.pyx"
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echo "###############################################################################\n" >> "$name.pyx"
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cat "$part" >> "$name.pyx"
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echo >> "$name.pyx"
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done
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}
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CFLAGS=(-Wall -pedantic -std=c99 -fPIC)
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LFLAGS=(-shared)
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combobulate core
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ln -s src/interface/* .
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# call Cython
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translate core
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echo -n "Compiling and linking: core"
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gcc $CFLAGS -I/usr/include/python3.3 -pthread -c core.c || die "compilation"
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gcc $LFLAGS -L/usr/lib -lpython3.3 core.o -o core.so || die "linking"
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rm -f core.{c,o}
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echo "."
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# remove temporary sources
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rm -f *.pyx *.pxd
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473
m/cython_m.pyx
Normal file
473
m/cython_m.pyx
Normal file
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#! /bin/env python3
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# encoding: utf-8
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"""
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Vector And Matrix Math
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TODO some nice description
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"""
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from libc.stdlib cimport malloc, realloc, free
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from libc.stdint cimport uint8_t, uint16_t, uint64_t
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from libc.math cimport sin, cos, sqrt
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class MathError(Exception):
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def __init__(self, description):
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self.description = description
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def __str__(self):
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return self.description
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class GeneralError(Exception):
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def __init__(self, description):
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self.description = description
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def __str__(self):
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return self.description
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cdef class mat4:
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"""
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A float 4x4 matrix.
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All arrays are column-major, i.e. OpenGL style:
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0 4 8 12
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1 5 9 13
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2 6 10 14
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3 7 11 15
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The matrix implements stacking useful for graphics.
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"""
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def __cinit__(mat4 self):
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to_alloc = 16 * sizeof(float)
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self.stack = <float *>malloc(to_alloc)
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if not self.stack:
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raise MemoryError("Unable to malloc %d B for mat4." %(to_alloc))
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self.m = self.stack
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self.size = 1
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def _debug(mat4 self):
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print("--- self.stack = %d" %(<uint64_t>self.stack))
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print("--- self.m = %d (+%d)" %(<uint64_t>self.m, self.m - self.stack))
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print("--- self.size = %d" %(self.size))
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def __init__(mat4 self, *args):
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"""
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Create a ma4t.
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Accepts any number of parameters between 0 and 16 to fill the
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matrix from the upper left corner going down (column-wise).
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"""
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length = len(args)
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if length == 1 and isinstance(args[0], (list, tuple)):
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args = args[0]
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length = len(args)
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if length > 16:
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raise MathError("Attempt to initialize a mat4 with %d arguments." %(length))
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self.load_from(args)
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def __dealloc__(mat4 self):
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free(self.stack)
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def __getstate__(mat4 self):
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state = []
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for i in range(self.m - self.stack + 16):
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state.append(self.stack[i])
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return state
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def __setstate__(mat4 self, state):
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length = len(state)
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matrices = length//16
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if not matrices*16 == length:
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raise GeneralError("mat4 __setstate__ got %d floats as a state" %(length))
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self.m = self.stack
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slot_full = False
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for start in range(0, length, 16):
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if slot_full:
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self.push()
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slot_full = False
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self.load_from(state[start:start+16])
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slot_full = True
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def __getitem__(mat4 self, int i):
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if i > 16 or i < 0:
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raise IndexError("element index out of range(16)")
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return self.m[i]
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def __setitem__(self, int i, value):
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if i > 16 or i < 0:
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raise IndexError("element index out of range(16)")
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self.m[i] = value
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def push(mat4 self):
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"""
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Push the current matrix into the stack and load up an empty one (a zero matrix)
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"""
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# self.m points to the current matrix
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# self.stack points to the first matrix
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# self.size how many matrices are allocated
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# ensure there's room for one more
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cdef unsigned int used = 1 + (self.m - self.stack) / 16
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cdef unsigned int empty = self.size - used
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cdef float *tmp
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if not empty:
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self.size += 1
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to_alloc = self.size * 16 * sizeof(float)
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tmp = <float *>realloc(self.stack, to_alloc)
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if tmp:
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self.stack = tmp
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else:
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raise MemoryError("Unable to malloc %d B for mat4." %(to_alloc))
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# advance the pointer to the new one
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self.m = self.stack + 16 * used
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# at this point there's at least enough space for one matrix
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# copy the old matrix into the new one
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cdef uint8_t i
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cdef float *old_m = self.m - 16
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for i in range(16):
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self.m[i] = old_m[i]
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def pop(mat4 self):
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"""
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Pop a matrix from the stack.
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"""
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if self.m == self.stack:
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raise IndexError("pop from an empty stack")
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self.m -= 16
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def get_list(mat4 self):
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L = []
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for i in range(16):
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L.append(self.m[i])
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return L
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def load_from(mat4 self, L):
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"""
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Fill the current matrix from a either a list of values, column-major,
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or another matrix. This method doesn't modify the stack, only the
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current matrix is read and modified.
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If the number of values isn't 16, it will be padded to 16 by zeros.
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If it's larger, GeneralError will be raised.
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"""
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if isinstance(L, mat4):
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L = L.get_list()
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length = 16
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else:
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length = len(L)
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if length > 16:
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raise GeneralError("supplied list is longer than 16")
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for i in range(16):
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if i < length:
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self.m[i] = L[i]
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else:
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self.m[i] = 0.0
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def zero(mat4 self):
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"""Fill the matrix with zeroes."""
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for i in range(16):
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self.m[i] = 0.0
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def identity(mat4 self):
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"""Make the matrix an identity."""
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self.zero()
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self.m[0] = 1.0
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self.m[5] = 1.0
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self.m[10] = 1.0
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self.m[15] = 1.0
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def transpose(mat4 self):
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"""Transpose the matrix."""
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cdef float tmp
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tmp = self.m[1]
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self.m[1] = self.m[4]
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self.m[4] = tmp
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tmp = self.m[2]
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self.m[2] = self.m[8]
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self.m[8] = tmp
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tmp = self.m[3]
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self.m[3] = self.m[12]
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self.m[12] = tmp
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tmp = self.m[7]
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self.m[7] = self.m[13]
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self.m[13] = tmp
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tmp = self.m[11]
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self.m[11] = self.m[14]
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self.m[14] = tmp
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tmp = self.m[6]
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self.m[6] = self.m[9]
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self.m[9] = tmp
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def invert(mat4 self):
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"""Invert the matrix."""
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cdef float tmp[16]
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cdef float det
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tmp[0] = self.m[5]*self.m[10]*self.m[15] - self.m[5]*self.m[11]*self.m[14] - self.m[9]*self.m[6]*self.m[15] + self.m[9]*self.m[7]*self.m[14] + self.m[13]*self.m[6]*self.m[11] - self.m[13]*self.m[7]*self.m[10]
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tmp[4] = -self.m[4]*self.m[10]*self.m[15] + self.m[4]*self.m[11]*self.m[14] + self.m[8]*self.m[6]*self.m[15] - self.m[8]*self.m[7]*self.m[14] - self.m[12]*self.m[6]*self.m[11] + self.m[12]*self.m[7]*self.m[10]
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tmp[8] = self.m[4]*self.m[9]*self.m[15] - self.m[4]*self.m[11]*self.m[13] - self.m[8]*self.m[5]*self.m[15] + self.m[8]*self.m[7]*self.m[13] + self.m[12]*self.m[5]*self.m[11] - self.m[12]*self.m[7]*self.m[9]
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tmp[12] = -self.m[4]*self.m[9]*self.m[14] + self.m[4]*self.m[10]*self.m[13] + self.m[8]*self.m[5]*self.m[14] - self.m[8]*self.m[6]*self.m[13] - self.m[12]*self.m[5]*self.m[10] + self.m[12]*self.m[6]*self.m[9]
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det = self.m[0]*tmp[0] + self.m[1]*tmp[4] + self.m[2]*tmp[8] + self.m[3]*tmp[12]
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# epsilon pulled straight out of Uranus
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if det < 0.00005 and det > -0.00005:
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print("det=%.1f" %(det))
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return
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tmp[1] = -self.m[1]*self.m[10]*self.m[15] + self.m[1]*self.m[11]*self.m[14] + self.m[9]*self.m[2]*self.m[15] - self.m[9]*self.m[3]*self.m[14] - self.m[13]*self.m[2]*self.m[11] + self.m[13]*self.m[3]*self.m[10]
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tmp[5] = self.m[0]*self.m[10]*self.m[15] - self.m[0]*self.m[11]*self.m[14] - self.m[8]*self.m[2]*self.m[15] + self.m[8]*self.m[3]*self.m[14] + self.m[12]*self.m[2]*self.m[11] - self.m[12]*self.m[3]*self.m[10]
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tmp[9] = -self.m[0]*self.m[9]*self.m[15] + self.m[0]*self.m[11]*self.m[13] + self.m[8]*self.m[1]*self.m[15] - self.m[8]*self.m[3]*self.m[13] - self.m[12]*self.m[1]*self.m[11] + self.m[12]*self.m[3]*self.m[9]
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tmp[13] = self.m[0]*self.m[9]*self.m[14] - self.m[0]*self.m[10]*self.m[13] - self.m[8]*self.m[1]*self.m[14] + self.m[8]*self.m[2]*self.m[13] + self.m[12]*self.m[1]*self.m[10] - self.m[12]*self.m[2]*self.m[9]
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tmp[2] = self.m[1]*self.m[6]*self.m[15] - self.m[1]*self.m[7]*self.m[14] - self.m[5]*self.m[2]*self.m[15] + self.m[5]*self.m[3]*self.m[14] + self.m[13]*self.m[2]*self.m[7] - self.m[13]*self.m[3]*self.m[6]
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tmp[6] = -self.m[0]*self.m[6]*self.m[15] + self.m[0]*self.m[7]*self.m[14] + self.m[4]*self.m[2]*self.m[15] - self.m[4]*self.m[3]*self.m[14] - self.m[12]*self.m[2]*self.m[7] + self.m[12]*self.m[3]*self.m[6]
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tmp[10] = self.m[0]*self.m[5]*self.m[15] - self.m[0]*self.m[7]*self.m[13] - self.m[4]*self.m[1]*self.m[15] + self.m[4]*self.m[3]*self.m[13] + self.m[12]*self.m[1]*self.m[7] - self.m[12]*self.m[3]*self.m[5]
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tmp[14] = -self.m[0]*self.m[5]*self.m[14] + self.m[0]*self.m[6]*self.m[13] + self.m[4]*self.m[1]*self.m[14] - self.m[4]*self.m[2]*self.m[13] - self.m[12]*self.m[1]*self.m[6] + self.m[12]*self.m[2]*self.m[5]
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tmp[3] = -self.m[1]*self.m[6]*self.m[11] + self.m[1]*self.m[7]*self.m[10] + self.m[5]*self.m[2]*self.m[11] - self.m[5]*self.m[3]*self.m[10] - self.m[9]*self.m[2]*self.m[7] + self.m[9]*self.m[3]*self.m[6]
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tmp[7] = self.m[0]*self.m[6]*self.m[11] - self.m[0]*self.m[7]*self.m[10] - self.m[4]*self.m[2]*self.m[11] + self.m[4]*self.m[3]*self.m[10] + self.m[8]*self.m[2]*self.m[7] - self.m[8]*self.m[3]*self.m[6]
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tmp[11] = -self.m[0]*self.m[5]*self.m[11] + self.m[0]*self.m[7]*self.m[9] + self.m[4]*self.m[1]*self.m[11] - self.m[4]*self.m[3]*self.m[9] - self.m[8]*self.m[1]*self.m[7] + self.m[8]*self.m[3]*self.m[5]
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tmp[15] = self.m[0]*self.m[5]*self.m[10] - self.m[0]*self.m[6]*self.m[9] - self.m[4]*self.m[1]*self.m[10] + self.m[4]*self.m[2]*self.m[9] + self.m[8]*self.m[1]*self.m[6] - self.m[8]*self.m[2]*self.m[5]
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det = 1.0 / det
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self.m[0] = tmp[0] * det
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self.m[1] = tmp[1] * det
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self.m[2] = tmp[2] * det
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self.m[3] = tmp[3] * det
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self.m[4] = tmp[4] * det
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self.m[5] = tmp[5] * det
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self.m[6] = tmp[6] * det
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self.m[7] = tmp[7] * det
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self.m[8] = tmp[8] * det
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self.m[9] = tmp[9] * det
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self.m[10] = tmp[10] * det
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self.m[11] = tmp[11] * det
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self.m[12] = tmp[12] * det
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self.m[13] = tmp[13] * det
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self.m[14] = tmp[14] * det
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self.m[15] = tmp[15] * det
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def mulm(mat4 self, mat4 B, bint inplace=False):
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"""
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Return a matrix that is the result of multiplying this matrix by another.
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M = self * mat4 B
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"""
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cdef uint8_t i
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cdef mat4 tmp = mat4()
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tmp.m[0] = self.m[0] * B.m[0] + self.m[4] * B.m[1] + self.m[8] * B.m[2] + self.m[12] * B.m[3]
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tmp.m[1] = self.m[1] * B.m[0] + self.m[5] * B.m[1] + self.m[9] * B.m[2] + self.m[13] * B.m[3]
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tmp.m[2] = self.m[2] * B.m[0] + self.m[6] * B.m[1] + self.m[10] * B.m[2] + self.m[14] * B.m[3]
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tmp.m[3] = self.m[3] * B.m[0] + self.m[7] * B.m[1] + self.m[11] * B.m[2] + self.m[15] * B.m[3]
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tmp.m[4] = self.m[0] * B.m[4] + self.m[4] * B.m[5] + self.m[8] * B.m[6] + self.m[12] * B.m[7]
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tmp.m[5] = self.m[1] * B.m[4] + self.m[5] * B.m[5] + self.m[9] * B.m[6] + self.m[13] * B.m[7]
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||||
tmp.m[6] = self.m[2] * B.m[4] + self.m[6] * B.m[5] + self.m[10] * B.m[6] + self.m[14] * B.m[7]
|
||||
tmp.m[7] = self.m[3] * B.m[4] + self.m[7] * B.m[5] + self.m[11] * B.m[6] + self.m[15] * B.m[7]
|
||||
tmp.m[8] = self.m[0] * B.m[8] + self.m[4] * B.m[9] + self.m[8] * B.m[10] + self.m[12] * B.m[11]
|
||||
tmp.m[9] = self.m[1] * B.m[8] + self.m[5] * B.m[9] + self.m[9] * B.m[10] + self.m[13] * B.m[11]
|
||||
tmp.m[10] = self.m[2] * B.m[8] + self.m[6] * B.m[9] + self.m[10] * B.m[10] + self.m[14] * B.m[11]
|
||||
tmp.m[11] = self.m[3] * B.m[8] + self.m[7] * B.m[9] + self.m[11] * B.m[10] + self.m[15] * B.m[11]
|
||||
tmp.m[12] = self.m[0] * B.m[12] + self.m[4] * B.m[13] + self.m[8] * B.m[14] + self.m[12] * B.m[15]
|
||||
tmp.m[13] = self.m[1] * B.m[12] + self.m[5] * B.m[13] + self.m[9] * B.m[14] + self.m[13] * B.m[15]
|
||||
tmp.m[14] = self.m[2] * B.m[12] + self.m[6] * B.m[13] + self.m[10] * B.m[14] + self.m[14] * B.m[15]
|
||||
tmp.m[15] = self.m[3] * B.m[12] + self.m[7] * B.m[13] + self.m[11] * B.m[14] + self.m[15] * B.m[15]
|
||||
|
||||
if inplace:
|
||||
for i in range(16):
|
||||
self.m[i] = tmp.m[i]
|
||||
else:
|
||||
return tmp
|
||||
|
||||
def mulv(mat4 self, vec3 v):
|
||||
"""
|
||||
Return a vec3 that is the result of multiplying this matrix by a vec3.
|
||||
|
||||
u = self * v
|
||||
"""
|
||||
|
||||
cdef mat4 tmp = vec3()
|
||||
|
||||
tmp.v[0] = v.v[0]*self.m[0] + v.v[1]*self.m[4] + v.v[2]*self.m[8] + self.m[12]
|
||||
tmp.v[1] = v.v[0]*self.m[1] + v.v[1]*self.m[5] + v.v[2]*self.m[9] + self.m[13]
|
||||
tmp.v[2] = v.v[0]*self.m[2] + v.v[1]*self.m[6] + v.v[2]*self.m[10] + self.m[14]
|
||||
|
||||
return tmp
|
||||
|
||||
def mulf(mat4 self, f):
|
||||
"""
|
||||
Return a matrix that is the result of multiplying this matrix by a scalar.
|
||||
|
||||
M = self * f
|
||||
"""
|
||||
|
||||
cdef mat4 tmp = mat4()
|
||||
cdef int i
|
||||
|
||||
for i in range(16):
|
||||
tmp.m[i] = self.m[i] * f
|
||||
|
||||
return tmp
|
||||
|
||||
def __repr__(mat4 self):
|
||||
lines = []
|
||||
|
||||
lines.append("mat4(%.1f %.1f %.1f %.1f" %(self.m[0], self.m[4], self.m[8], self.m[12]))
|
||||
lines.append(" %.1f %.1f %.1f %.1f" %(self.m[1], self.m[5], self.m[9], self.m[13]))
|
||||
lines.append(" %.1f %.1f %.1f %.1f" %(self.m[2], self.m[6], self.m[10], self.m[14]))
|
||||
lines.append(" %.1f %.1f %.1f %.1f)" %(self.m[3], self.m[7], self.m[11], self.m[15]))
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
cdef class vec3:
|
||||
"""
|
||||
A float 3D vector.
|
||||
|
||||
>>> v = vec3(1, 1, 0)
|
||||
>>> w = vec3(0, 1, 1)
|
||||
>>> v.length
|
||||
1.4142135623730951
|
||||
>>> v.dot(w)
|
||||
1.0
|
||||
>>> v.cross(w)
|
||||
vec4(1.00, 1.00, 1.00)
|
||||
>>> v + w
|
||||
vec4(1.00, 2.00, 1.00)
|
||||
>>> w - v
|
||||
vec4(-1.00, 0.00, 1.00)
|
||||
|
||||
"""
|
||||
|
||||
def __init__(vec3 self, *args):
|
||||
"""
|
||||
Create a vec3.
|
||||
|
||||
Accepts any number of parameters between 0 and 3 to fill the vector from the left.
|
||||
"""
|
||||
|
||||
length = len(args)
|
||||
|
||||
if length == 1 and isinstance(args[0], (list, tuple)):
|
||||
args = args[0]
|
||||
length = len(args)
|
||||
|
||||
if length > 3:
|
||||
raise MathError("Attempt to initialize a vec3 with %d arguments." %(length))
|
||||
|
||||
for i in range(3):
|
||||
if i < length:
|
||||
self.v[i] = args[i]
|
||||
else:
|
||||
self.v[i] = 0.0
|
||||
|
||||
def __getitem__(vec3 self, int i):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
return self.v[i]
|
||||
|
||||
def __setitem__(vec3 self, int i, float value):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
self.v[i] = value
|
||||
|
||||
def __repr__(vec3 self):
|
||||
return "vec3(%.2f, %.2f, %.2f)" %(self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __getstate__(vec3 self):
|
||||
return (self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __setstate__(vec3 self, state):
|
||||
self.v[0] = state[0]
|
||||
self.v[1] = state[1]
|
||||
self.v[2] = state[2]
|
||||
|
||||
@property
|
||||
def length(vec3 self):
|
||||
"""Contains the geometric length of the vector."""
|
||||
|
||||
return sqrt(self.v[0]**2 + self.v[1]**2 + self.v[2]**2)
|
||||
|
||||
def normalized(vec3 self):
|
||||
"""Returns this vector, normalized."""
|
||||
|
||||
length = self.length
|
||||
|
||||
return vec3(self.v[0] / length, self.v[1] / length, self.v[2] / length)
|
||||
|
||||
def __add__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] + R.v[0], L.v[1] + R.v[1], L.v[2] + R.v[2])
|
||||
|
||||
def __sub__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] - R.v[0], L.v[1] - R.v[1], L.v[2] - R.v[2])
|
||||
|
||||
def __neg__(vec3 self):
|
||||
return vec3(-self.v[0], -self.v[1], -self.v[2])
|
||||
|
||||
def dot(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the dot product of the two vectors.
|
||||
|
||||
E.g. u.dot(v) -> u . v
|
||||
"""
|
||||
|
||||
return L.v[0] * R.v[0] + L.v[1] * R.v[1] + L.v[2] * R.v[2]
|
||||
|
||||
def cross(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the cross product of the two vectors.
|
||||
|
||||
E.g. u.cross(v) -> u x v
|
||||
|
||||
"""
|
||||
|
||||
return vec3(L.v[1]*R.v[2] - L.v[2]*R.v[1], L.v[0]*R.v[2] - L.v[2]*R.v[0], L.v[0]*R.v[1] - L.v[1]*R.v[0])
|
||||
|
||||
def __mul__(vec3 L, R):
|
||||
"""
|
||||
Multiplication of a vec3 by a float.
|
||||
|
||||
The float has to be on the right.
|
||||
"""
|
||||
|
||||
return vec3(L.v[0] * R, L.v[1] * R, L.v[2] * R)
|
|
@ -1,23 +0,0 @@
|
|||
"""
|
||||
Vector And Matrix Math
|
||||
|
||||
TODO some nice description
|
||||
"""
|
||||
|
||||
from libc.stdlib cimport malloc, realloc, free
|
||||
from libc.stdint cimport uint8_t, uint16_t, uint64_t
|
||||
from libc.math cimport sin, cos, sqrt
|
||||
|
||||
class MathError(Exception):
|
||||
def __init__(self, description):
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
return self.description
|
||||
|
||||
class GeneralError(Exception):
|
||||
def __init__(self, description):
|
||||
self.description = description
|
||||
|
||||
def __str__(self):
|
||||
return self.description
|
113
m/m.vec3.pyx
113
m/m.vec3.pyx
|
@ -1,113 +0,0 @@
|
|||
cdef class vec3:
|
||||
"""
|
||||
A float 3D vector.
|
||||
|
||||
>>> v = vec3(1, 1, 0)
|
||||
>>> w = vec3(0, 1, 1)
|
||||
>>> v.length
|
||||
1.4142135623730951
|
||||
>>> v.dot(w)
|
||||
1.0
|
||||
>>> v.cross(w)
|
||||
vec4(1.00, 1.00, 1.00)
|
||||
>>> v + w
|
||||
vec4(1.00, 2.00, 1.00)
|
||||
>>> w - v
|
||||
vec4(-1.00, 0.00, 1.00)
|
||||
|
||||
"""
|
||||
|
||||
def __init__(vec3 self, *args):
|
||||
"""
|
||||
Create a vec3.
|
||||
|
||||
Accepts any number of parameters between 0 and 3 to fill the vector from the left.
|
||||
"""
|
||||
|
||||
length = len(args)
|
||||
|
||||
if length == 1 and isinstance(args[0], (list, tuple)):
|
||||
args = args[0]
|
||||
length = len(args)
|
||||
|
||||
if length > 3:
|
||||
raise MathError("Attempt to initialize a vec3 with %d arguments." %(length))
|
||||
|
||||
for i in range(3):
|
||||
if i < length:
|
||||
self.v[i] = args[i]
|
||||
else:
|
||||
self.v[i] = 0.0
|
||||
|
||||
def __getitem__(vec3 self, int i):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
return self.v[i]
|
||||
|
||||
def __setitem__(vec3 self, int i, float value):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
self.v[i] = value
|
||||
|
||||
def __repr__(vec3 self):
|
||||
return "vec3(%.2f, %.2f, %.2f)" %(self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __getstate__(vec3 self):
|
||||
return (self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __setstate__(vec3 self, state):
|
||||
self.v[0] = state[0]
|
||||
self.v[1] = state[1]
|
||||
self.v[2] = state[2]
|
||||
|
||||
@property
|
||||
def length(vec3 self):
|
||||
"""Contains the geometric length of the vector."""
|
||||
|
||||
return sqrt(self.v[0]**2 + self.v[1]**2 + self.v[2]**2)
|
||||
|
||||
def normalized(vec3 self):
|
||||
"""Returns this vector, normalized."""
|
||||
|
||||
length = self.length
|
||||
|
||||
return vec3(self.v[0] / length, self.v[1] / length, self.v[2] / length)
|
||||
|
||||
def __add__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] + R.v[0], L.v[1] + R.v[1], L.v[2] + R.v[2])
|
||||
|
||||
def __sub__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] - R.v[0], L.v[1] - R.v[1], L.v[2] - R.v[2])
|
||||
|
||||
def __neg__(vec3 self):
|
||||
return vec3(-self.v[0], -self.v[1], -self.v[2])
|
||||
|
||||
def dot(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the dot product of the two vectors.
|
||||
|
||||
E.g. u.dot(v) -> u . v
|
||||
"""
|
||||
|
||||
return L.v[0] * R.v[0] + L.v[1] * R.v[1] + L.v[2] * R.v[2]
|
||||
|
||||
def cross(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the cross product of the two vectors.
|
||||
|
||||
E.g. u.cross(v) -> u x v
|
||||
|
||||
"""
|
||||
|
||||
return vec3(L.v[1]*R.v[2] - L.v[2]*R.v[1], L.v[0]*R.v[2] - L.v[2]*R.v[0], L.v[0]*R.v[1] - L.v[1]*R.v[0])
|
||||
|
||||
def __mul__(vec3 L, R):
|
||||
"""
|
||||
Multiplication of a vec3 by a float.
|
||||
|
||||
The float has to be on the right.
|
||||
"""
|
||||
|
||||
return vec3(L.v[0] * R, L.v[1] * R, L.v[2] * R)
|
|
@ -1,4 +1,15 @@
|
|||
cdef class mat4:
|
||||
#! /bin/env python3
|
||||
# encoding: utf-8
|
||||
|
||||
"""
|
||||
Vector And Matrix Math
|
||||
|
||||
Pure Python implementation.
|
||||
"""
|
||||
|
||||
from math import sin, cos, sqrt
|
||||
|
||||
class mat4:
|
||||
"""
|
||||
A float 4x4 matrix.
|
||||
|
||||
|
@ -35,6 +46,8 @@ cdef class mat4:
|
|||
matrix from the upper left corner going down (column-wise).
|
||||
"""
|
||||
|
||||
self.m =
|
||||
|
||||
length = len(args)
|
||||
|
||||
if length == 1 and isinstance(args[0], (list, tuple)):
|
||||
|
@ -330,3 +343,117 @@ cdef class mat4:
|
|||
lines.append(" %.1f %.1f %.1f %.1f)" %(self.m[3], self.m[7], self.m[11], self.m[15]))
|
||||
|
||||
return "\n".join(lines)
|
||||
|
||||
cdef class vec3:
|
||||
"""
|
||||
A float 3D vector.
|
||||
|
||||
>>> v = vec3(1, 1, 0)
|
||||
>>> w = vec3(0, 1, 1)
|
||||
>>> v.length
|
||||
1.4142135623730951
|
||||
>>> v.dot(w)
|
||||
1.0
|
||||
>>> v.cross(w)
|
||||
vec4(1.00, 1.00, 1.00)
|
||||
>>> v + w
|
||||
vec4(1.00, 2.00, 1.00)
|
||||
>>> w - v
|
||||
vec4(-1.00, 0.00, 1.00)
|
||||
|
||||
"""
|
||||
|
||||
def __init__(vec3 self, *args):
|
||||
"""
|
||||
Create a vec3.
|
||||
|
||||
Accepts any number of parameters between 0 and 3 to fill the vector from the left.
|
||||
"""
|
||||
|
||||
length = len(args)
|
||||
|
||||
if length == 1 and isinstance(args[0], (list, tuple)):
|
||||
args = args[0]
|
||||
length = len(args)
|
||||
|
||||
if length > 3:
|
||||
raise MathError("Attempt to initialize a vec3 with %d arguments." %(length))
|
||||
|
||||
for i in range(3):
|
||||
if i < length:
|
||||
self.v[i] = args[i]
|
||||
else:
|
||||
self.v[i] = 0.0
|
||||
|
||||
def __getitem__(vec3 self, int i):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
return self.v[i]
|
||||
|
||||
def __setitem__(vec3 self, int i, float value):
|
||||
if i >= 3 or i < 0:
|
||||
raise IndexError("element index out of range(3)")
|
||||
|
||||
self.v[i] = value
|
||||
|
||||
def __repr__(vec3 self):
|
||||
return "vec3(%.2f, %.2f, %.2f)" %(self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __getstate__(vec3 self):
|
||||
return (self.v[0], self.v[1], self.v[2])
|
||||
|
||||
def __setstate__(vec3 self, state):
|
||||
self.v[0] = state[0]
|
||||
self.v[1] = state[1]
|
||||
self.v[2] = state[2]
|
||||
|
||||
@property
|
||||
def length(vec3 self):
|
||||
"""Contains the geometric length of the vector."""
|
||||
|
||||
return sqrt(self.v[0]**2 + self.v[1]**2 + self.v[2]**2)
|
||||
|
||||
def normalized(vec3 self):
|
||||
"""Returns this vector, normalized."""
|
||||
|
||||
length = self.length
|
||||
|
||||
return vec3(self.v[0] / length, self.v[1] / length, self.v[2] / length)
|
||||
|
||||
def __add__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] + R.v[0], L.v[1] + R.v[1], L.v[2] + R.v[2])
|
||||
|
||||
def __sub__(vec3 L, vec3 R):
|
||||
return vec3(L.v[0] - R.v[0], L.v[1] - R.v[1], L.v[2] - R.v[2])
|
||||
|
||||
def __neg__(vec3 self):
|
||||
return vec3(-self.v[0], -self.v[1], -self.v[2])
|
||||
|
||||
def dot(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the dot product of the two vectors.
|
||||
|
||||
E.g. u.dot(v) -> u . v
|
||||
"""
|
||||
|
||||
return L.v[0] * R.v[0] + L.v[1] * R.v[1] + L.v[2] * R.v[2]
|
||||
|
||||
def cross(vec3 L, vec3 R):
|
||||
"""
|
||||
Returns the cross product of the two vectors.
|
||||
|
||||
E.g. u.cross(v) -> u x v
|
||||
|
||||
"""
|
||||
|
||||
return vec3(L.v[1]*R.v[2] - L.v[2]*R.v[1], L.v[0]*R.v[2] - L.v[2]*R.v[0], L.v[0]*R.v[1] - L.v[1]*R.v[0])
|
||||
|
||||
def __mul__(vec3 L, R):
|
||||
"""
|
||||
Multiplication of a vec3 by a float.
|
||||
|
||||
The float has to be on the right.
|
||||
"""
|
||||
|
||||
return vec3(L.v[0] * R, L.v[1] * R, L.v[2] * R)
|
Loading…
Add table
Add a link
Reference in a new issue